My role
I identified the problem, tested the solution and designed a tailor-made ritual to fix it.
When discovery became a team sport
My role
I identified the problem, tested the solution and designed a tailor-made ritual to fix it.
The playground
This was a team workflow challenge for eazle: Heineken’s Global B2B ordering platform.
What we delivered
A recurring Discovery ritual that turns real user recordings into product backlog initiatives.
Who came along
Our full team of 14 remote devs in Kraków, our PO, Business Analyst and CX Manager.
The cost of excluding Dev Teams from Discovery
As designers, our role is to deeply understand our users' struggles, but that insight often stops with us when Discovery is treated as a design task rather than a team activity. Keeping developers out of the design process early on means missing out on valuable collaboration and shared ownership from the start, and the impact shows up later as misalignment between the two parties, dragging refinement sessions, and solutions that end up requiring a rebuild.
A Hotjar session recording with the team's notes from a watchparty.
Were we at risk of going down that path?
A few months into working with the team, I noticed our developers were genuinely engaged whenever we shared user insights with them, but Discovery still felt like something designers did in isolation. Developers wanted to understand the people using the product they built — but user data was something our CX team reported from a distance. Their belated involvement in the process sometimes felt like a missed opportunity and the reported data did not feel like something they could act on. Their interest was there however, and it was our responsibility to make the design process more accessible to them.
What if we made Discovery collaborative
I started having conversations with other designers, then our PO and business analyst, to see whether they also felt there was an opportunity to improve our workflow. We identified we were losing momentum during refinement, not from a lack of understanding between designers and developers, but because collaboration was happening too late, forcing us to diverge when we should have been converging. As a team, we agreed there was a need to introduce earlier, more horizontal co-creation.
Testing the idea before committing to it
Rather than proposing a big initiative outright, I tested smaller signals first. Whenever I presented work, I'd include a relevant bit of user data to show how they were currently utilising our product. These were sometimes a heatmap, a sequence of screens, or a short snippet from Hotjar session recordings, which was very well received by our dev team.
Soon after, developers and QA engineers started reaching out wanting to hear more about our users' behaviors and asking for more session recording videos. They found it super interesting to see users find their own ways to explore the product, which sometimes looked very different than what we had initially planned. I made Hotjar recording snippets part of my Figma files and design handoff process, and they sparked curiosity within our devs, which told me there was real appetite to scale this to the full team.
The three main Hotjar features for user data: feedback surveys, heatmaps and session recordings.
Framing Discovery as a watchparty
I started drafting the concept of User Behavior Watchparties, where developers and designers could share focused time to watch session recordings together. By having these watchparties every other month, we could turn Discovery into a team ritual where we could build shared ownership over the problem to solve from the start, so that this would then trickle over to the solutions that followed. And by framing it as a movie night, UX research would feel more approachable than in the context of a formal methodology presentation. I framed each topic as a movie synopsis rather than a technical description of navigation issues, and presented the concept to our design manager and PO, who saw real potential.
What the sessions looked like
Every watchparty had 3 parts: presenting the problem we'd focus on (e.g. reordering challenges), watching a set of curated recordings relevant to the problem, and team reflections and discussion.
A typical watchparty, from framing the problem to discussing what we saw.
The audience was the entire Dev Team and QA engineers, our PO and Business analyst, and our other designers. Sessions were 60 to 90 minutes long, depending on the amount of recordings to review. The first couple of sessions also helped us introduce our dev team to the way we did Discovery in detail — something we had taken for granted. During the recording viewing, they would have the chance to write down all their observations, questions and ideas in a shared board, so we all could build off each other's comments. We would have a couple of minutes to share some general observations and move on to the next recording. I also built a template so our team's findings could become a structured starting point for new solutions instead of a lost one-off comment after the session wrapped up.
Our actual board from one watchparty, with the team's observations and my summary of ideas.
After each session, I would go through all the observations and ideas the team had written down on our board and analyse them to generate insights, which I then turned into a short list of suggestions to bring and discuss with our PO.
From the team's observations to ideas and a short list of suggestions.
The audience bought into the concept
Keeping a remote team engaged was the main challenge. Our developers were based in Poland, had never taken part in qualitative research, and the team had seen recent changes across PO, BA and developer roles. I coordinated with our Dev Lead to run the sessions on office days in Krakow, so most of the team could be in the same room. We encouraged people to bring popcorn, and they did, which told me they were on board. We also added a few movie references and easter eggs to the material. Attendance was high, and even some of our more introverted team members joined the discussion.
The watchparties became a big success
Our surveys after the sessions reported that confidence in understanding user needs and pain points went from an average of 2.75 before the Watchparties to 4.50 after among our dev team. Every single respondent said they'd recommend making watchparties a permanent part of the team's process, and other teams at Heineken started preparations to incorporate them into their team's dynamic too.
2.75 → 4.50
Self-reported confidence in understanding user needs, before vs. after
6
Initiatives that went from watchparty observations into eazle's product backlog
Full access
To Hotjar for the dev team, plus a seat in quarterly UX insight sessions
When asked how the Watchparties changed collaboration, the team described becoming more proactive, asking sharper questions, and building a shared understanding of user needs across roles that previously sat with design alone. One backend developer who already had access to load-time data in a monitoring tool said that watching users actually wait for search results to load gave him a different perspective entirely, something the raw numbers alone hadn't.
We also asked what they found most valuable about the sessions. This is what our PO and one of our front-end developers had to say:
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“It was great having the whole team from QA to developers come together to better understand our users' needs and pain points. It created a shared understanding of the problems we are solving and helped keep the team aligned around customer value.”
Product Owner
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“Realizing that each of us may understand such user behavior in completely different ways and interpret their needs differently”
Front-end developer
What made it into our product backlog
Our team's observations during the watchparties turned into these initiatives, which changed how shop owners navigate, search and browse eazle.
| Number | Initiative | Status |
|---|---|---|
| 1 | Bottom navigation bar Read the case study | Shipped |
| 2 | Filter dynamics | Shipped |
| 3 | Footer redesign | Shipped |
| 4 | Back to top button | Shipped |
| 5 | Search bar that reappears when scrolling up the product list | Shipped |
| 6 | Easier access to the Load more products button | Shipped |
Developers joined from the start
The watchparties moved the moment developers first met our users, from refinement to Discovery, making our collaboration so much richer.
Before
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Discover
-
Define
-
Develop
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Deliver
Developers first saw the work at refinement, once the problem was already framed. Their questions came late, sessions dragged, and some solutions needed a rebuild.
After
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Discover
-
Define
-
Develop
-
Deliver
Developers now watch real users alongside designers and add their own observations to the board, so refinement starts from a problem the whole team already understands.
What I learned
- Design language itself can be exclusionary. Rethinking how accessible our process is can be one of the best ways for a designer to create value within their team.
- Being part of the design process is a strong motivator. The team's engagement peaked once they had a say beyond the technical aspect only, increasing their sense of ownership over our solutions.
- Context changes perception. Even though our developers already had access to user data through their dashboards, seeing users' behavior in motion made a deeper impression.
- Designers can shape the environment they work in beyond the screen. Our dev team now has standing access to Hotjar and a seat in ongoing UX insight sessions, none of which required any technical design skill to make happen.
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